[U2Viewport0]
Active=1
X=0
Y=0
W=890
H=553
RendMap=13
Left=0.000000
Top=0.000000
Right=1587.000000
Bottom=638.000000
PctLeft=0.000000
PctTop=0.000000
PctRight=0.650000
PctBottom=0.500000
Device=SoftDrv.SoftwareRenderDevice
ShowBackdrop=0
ShowCoordinates=0
ShowPaths=0
ShowActors=8

[U2Viewport1]
Active=1
X=890
Y=0
W=485
H=553
RendMap=14
Left=1587.000000
Top=0.000000
Right=855.000000
Bottom=638.000000
PctLeft=0.650000
PctTop=0.000000
PctRight=0.350000
PctBottom=0.500000
Device=SoftDrv.SoftwareRenderDevice
ShowBackdrop=0
ShowCoordinates=0
ShowPaths=0
ShowActors=8

[U2Viewport2]
Active=1
X=0
Y=553
W=890
H=553
RendMap=6
Left=0.000000
Top=638.000000
Right=1587.000000
Bottom=638.000000
PctLeft=0.000000
PctTop=0.500000
PctRight=0.650000
PctBottom=0.500000
Device=XOpenGLDrv.XOpenGLRenderDevice
ShowBackdrop=0
ShowCoordinates=1
ShowPaths=1
ShowActors=8

[U2Viewport3]
Active=1
X=890
Y=553
W=485
H=553
RendMap=15
Left=1587.000000
Top=638.000000
Right=855.000000
Bottom=638.000000
PctLeft=0.650000
PctTop=0.500000
PctRight=0.350000
PctBottom=0.500000
Device=SoftDrv.SoftwareRenderDevice
ShowBackdrop=0
ShowCoordinates=0
ShowPaths=0
ShowActors=8

[U2Viewport4]
Active=0
X=663
Y=0
W=315
H=305
RendMap=13

[U2Viewport5]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[U2Viewport6]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[U2Viewport7]
Active=0
X=0
Y=3390
W=112
H=27
RendMap=8111704

[Texture Browser]
Zoom=1100
Active=1
Docked=1
X=8
Y=75
W=496
H=301

[Sound Browser]
Active=1
Docked=1
X=8
Y=75
W=496
H=301

[Actor Browser]
Active=1
ShowPackages=1
Docked=1
X=8
Y=75
W=496
H=301

[CodeFrame]
Active=0
X=0
Y=0
W=640
H=480

[ToolbarStates]
Modes=1
Brush Operations=1
Brush Factories=1
Select=1
Tools=1
Visibility=1

[Music Browser]
Active=1
Docked=1
X=8
Y=75
W=496
H=301

[MRU]
MRUItem0=D:\Games\DeusEx_RUS\Maps\02_NYC_Warehouse.dx
MRUItem1=D:\Games\DeusEx_RUS\Maps\03_NYC_Airfield.dx
MRUItem2=
MRUItem3=
MRUItem4=
MRUItem5=

[Directories]
PCX=..\textures
WAV=..\sounds
BRUSH=..\prefabs
2DS=..\maps

[Background Image]
Active=0
Mode=0
Filename=

[Mesh Browser]
Active=1
Docked=1
X=8
Y=75
W=496
H=301

[Viewports]
Style=1
Config=0

[Groups]
Modes=0
Clipping=0
Builders=0
CSG=0
Misc=0
UserDefined=0

[Group Browser]
Active=1
Docked=1
X=8
Y=75
W=496
H=301

[Master Browser]
Active=1
Docked=0
X=0
Y=0
W=512
H=384

[GlideDrv.GlideRenderDevice]
UEDCompatible=False

[MeTaLDrv.MeTaLRenderDevice]
UEDCompatible=False

[SDLGLDrv.SDLGLRenderDevice]
UEDCompatible=False

[SDLSoftDrv.SDLSoftwareRenderDevice]
UEDCompatible=False

[SGLDrv.SGLRenderDevice]
UEDCompatible=False

[XMesaGLDrv.XMesaGLRenderDevice]
UEDCompatible=False

[EditorLog]
X=0
Y=0
W=512
H=384

[GameLog]

[History]
Find0=
Find1=
Find2=
Find3=
Find4=
Find5=
Find6=
Find7=
Find8=
Find9=
Find10=
Find11=
Find12=
Find13=
Find14=
Find15=

[UserDefinedGroup]
NumButtons=33
Button0=Add SemiSolid Brush,AddSemiSolid,brush add flags=32
Button1=Add NonSolid Brush,AddNonSolid,brush add flags=8
Button2=Delete Selected Actor,Delete,delete
Button3=Select All Textures,SelectAllPolys,poly select all
Button4=Duplicate Selected Object,Duplicate,duplicate
Button5=Rotate Texture -45ш,RotatePoly45L,poly texmult uu=.5 vv=.5 uv=-.5 vu=.5
Button6=Rotate Texture +45ш,RotatePoly45R,poly texmult uu=.5 vv=.5 uv=.5 vu=-.5
Button7=Rotate Texture -90ш,RotatePoly90L,poly texmult uu=0 vv=0 uv=-1 vu=1
Button8=Rotate Texture +90ш,RotatePoly90R,poly texmult uu=0 vv=0 uv=1 vu=-1
Button9=Mode Brush Sheering,ModeSheer,mode brushsheer
Button10=Align Texture on Floor / Ceiling,AlignFloor,poly texalign floor
Button11=Align Texture on Wall Direction,AlignWall,poly texalign walldir
Button12=Shows FPS Statistics,StatFPS,stat fps
Button13=Remove Unused Textures,TexCull,texture cull
Button14=Align Camera on Selected Actor,UDAlignCam, CAMERA ALIGN
Button15=Resets the selected Brush (Location+Pivot+Rotation+Scale),UDResetBrush, ACTOR RESET ALL
Button16=Duplicate the selected Brushes/Actors,UDDuplicate, DUPLICATE
Button17=Selects all surfaces on the current Brushes,UDSelBrushSurf, POLY SELECT MATCHING BRUSH
Button18=Apply the current texture to all selected surfaces,UDApplyTexture, POLY SETTEXTURE
Button19=Poly Select - Adjacent walls,UDSelAdjWalls, POLY SELECT ADJACENT WALLS
Button20=Poly Select - Adjacent slants,UDSelAdjSlants, POLY SELECT ADJACENT SLANTS
Button21=Selects all actors within the builder brush,UDSelWithinB, ACTOR SELECT INSIDE
Button22=Copy builder brush to selected poly,UDPolyToBrush, MAP BRUSH GET
Button23=Show Pathnodes,UDShowPaths, PATHS SHOW
Button24=Hide Pathnodes,UDHidePaths, PATHS HIDE
Button25=Select All Lights,SelectLight,actor select ofclass class=Light
Button26=Select All Brushes,SelectBrush,actor select ofclass class=Brush
Button27=Select All Movers,SelectMover,actor select ofclass class=Mover
Button28=Select All Pathnodes,SelectPathNetwork,actor select ofclass class=PathNode
Button29=Select All Playerstarts,SelectPlayerstart,actor select ofsubclass class=Playerstart
Button30=Open a new viewport in the separate window. TYPE: Dynamic lighting,AddViewPortDL,CAMERA OPEN X=112 Y=76 XR=640 YR=480 REN=5
Button31=Open a new viewport in the separate window. TYPE: WireFrame,AddViewPortP,CAMERA OPEN X=112 Y=76 XR=640 YR=480 REN=1
Button32=Open a new viewport in the separate window. TYPE: Textures,AddViewPort,CAMERA OPEN X=112 Y=76 XR=640 YR=480 REN=0

