UnrealEd 2.2 for DeusEx. Same as UED2, but newer version.
Borrowed from OldUnreal patch 469c.

This version works in Windows 10! Tested on Windows 10 21H2.
If you have any strange behavior when navigating in viewports, try 
changing render device (right-click on viewport's header). 
XOpenGL worked just fine for me, as well as SoftDrv.


How to install:
~~~~~~~~~~~~~~~

Copy everything to base Deus Ex directory.
Run UED22\UnrealEd.exe. 



ChangeLog:
~~~~~~~~~~

* Loaders are not included, since now UEd can load map from commandline (Finally! After many years...).
* Fake UnrealTournament.exe is not required anymore, now using UnrealTournament.cmd.
* Completely removed  InventorySpot placement when building path network (it's not required for Deus Ex). 
* Added all known brushbuilders and custom buttons.
* Added Build.exe from UED2 for DX. I've renamed it to build22.exe for convenience. Use this tool to build special version of packages for UED22.
  Run "build22" for help. Always make backup of your package before using this tool. This is very important!
* Added NirCmd, so now UnrealEd window will be minimized when game is launched, and restored when game is closed. 
  Works properly only if only one copy of UED22 is running.




Tips (if you using this editor after UED2, there are some noticeable changes!):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

* To merge multiple surfaces into one (merge polys), align texture first (floor, wall, etc). Then merge polygons as you did in UEd1/2. Don't forget to rebuild :)
* To preview coronas in editor, use real-time mode.
* Shift + A = Add
* Shift + S = Subtract
  (these hotkeys was changed by OldUnreal developers, IDK why).
* "Play Map" works via "UnrealTournament.cmd" batch file, so you can edit it (for example if you using custom .exe like Launch or Revision).
* You can place pathnodes and other navigationpoints in UED2.2, but such paths may not work properly, especially in narrow places
  (UT has some different parameters in pathbuilder, unlike DeusEx). Using UnrealEd from DeusEx SDK to rebuild paths is recommended.
* UED22 knows nothing about ExtString, so avoid using text contents (.txt, for datacubes, etc.) in packages you are about to use in this editor.
  Otherwise it will just crash.
* You can find more information here: https://www.oldunreal.com/wiki/index.php?title=BSP_building



Extras:
~~~~~~~

UED22 directory contains some additions. At the moment I've added default/increased fonts.








-LoadLine Calibration
October 20, 2024. Deus Ex is still alive thanks to you!



