Crashes
This is an overview of known crashes in Deus Ex
Unknown code token
This happens when state code (not functions, but the other stuff) is changed between saving and loading a game. It's generally problematic to use old saves when testing new code.
Assertion failed: lockCount <= 0
This is an orphaned Window
instance that the RootWindow
couldn't find before unloading a level. You have probably created a Window
without storing its reference somewhere.
Level hangs and then crashes with no error
This can happen if you have several Inventory
actors placed close together, as they create InventorySpot
s that are used for path finding. The easiest solution is to just space them further apart, but you can also do a search for InventorySpot
actors and remove them before playing. Newer versions of UnrealEd 2.2 fixes this automatically.