Troubleshooting
My game is too dark
- Install Marijn Kentie's launcher.
- Unpack Chris Dohnal's OpenGL renderer into your
DeusEx/Systemfolder. - Select the OpenGL renderer the first time the game starts (you can also change renderer in the game's settings).
- If it's still too dark, set
OneXBlendingtoFalsein yourDeusEx.ini.
My game has render errors
- Download and unpack RenderExt into yor
DeusEx/Systemfolder. - In your
DeusEx.ini, change the line under[Engine.Engine]fromRender=Render.RendertoRender=RenderExt.RenderExt.
My textures are always scaled down to 256 pixels
In your DeusEx.ini, make sure that HighDetailActors and UseS3TC are set to True under the heading corresponding to your renderer ([*Drv.*RenderDevice]).
My map won't load, because some of my textures suddenly disappeared from my texture package
Most likely it's only gone in memory and not on disk. Try restarting UnrealEd.
Name values defined in defaultproperties are blank
Try removing the single quotes. Yes, seriously.
My conversation doesn't start when I interact with the NPC
- Is the NPC's
BindNamethe same as theOwnerof the conversation? - Are there any actors referenced by
BindNamein the conversation that are not present in the map, or more than 800 units away? - Is your custom character's
BindNamesomething other thatJCDenton?
My conversation is either silent or "hangs" and doesn't progress
Check out the audio section of the conversations guide.
UCC cannot compile my conversation
Are any events that refer to labels missing their target label?
My mouse skips while moving around UnrealEd
You can try a couple of things:
- Lower your mouse polling rate, if it's high
- Disable mouse acceleration
- Use OpenGL or Software Rendering in the viewport
UCC says "Variable is too large (XXX bytes, 255 max)"
This can happen when you're trying to change the values of an actor from another actor. A way around this could be to create getters/setters instead.
UCC says "BMP uses an unsupported format (0/0)"
Try exporting the offending texture without indexing the colour palette.
My ScriptedPawn is not sitting down
To get a ScriptedPawn to sit down when a map loads:
- Make sure there is ample room between the seat and any other actors and brushes
- Place the
ScriptedPawndirectly facing theSeat - Ensure that
ScriptedPawnis not initially within view of the player
Whenever UCC throws compiler errors, the line number is wrong
UCC skips over the defaultproperties {}, so always place them at the end of your script files.